![]() The amount could have been split better (something like 40 FFA, 22 2v2, 22 1v3, 10 1v1 and 6 Extras). The overall selection is fine, I never cared much about how many there are from which game but, at least, spread equally the amount of minigames you give to each category (FFA, 2v2, etc.). Ticktock Hops put the player on the inner side of the clock hang in disadvantatge, unfair / Block Star from MP6. Pokey Pummel doesn't need to be here if we have Cheep Cheep Chase and Mecha Marathon / Night Light Fright (the distance is hard to tell and sometimes feels unfair) / Dizzy Dancing got dumbed down (You can get several notes instead of one to win, which if fine, but the controls are reversed so it doesn't really mean anything unlike the original which screwed up your control scheme a lot and it felt really dizzy, that's the point o f the minigame.) / Piranha's Pursuit / Tidal Toss is incredibly unfair for the team, the waves hitbox is bigger than it looks / Pogo-a-go-go is the opposite, unfair for the single players, the platforms shifts gears too slow it's hard to lose on the team side / Hammer Drop is doesn't have a limit, I can get 70 coins in that game, the coin bags are too much there and if you have some skill your opponents might get 4 or 5 whilst you got 60 (wtf) / Sneak 'n' Snore control scheme is weird, I know how to play and to hide in time but it's really unintuitive. Weird/Bad Selection of minigames: Roll Call = Goomba Spotting / Leaf Leap = What Goes Up. Also, when you cross over the big counter in Space Land, the counters takes like FOUR seconds to lower a number and when it reaches zero, Bowser will shoot the coin beam EVEN if there are no players in range just making the time go to waste (the animations didn't trigger if there wasn't any player in range which was amazing, why see it if there's no one affected by it?). There animations are cool to see the first time you play but they become sluggish if you play every now and then, you just want to pass them faster e.g.: when you get an item, waiting three seconds everytime for the lucky space roulette to pop up so you stop it the chain whistles take a huge amount of time (I try to avoid playing Horror Land because this item is everywhere in that board and the turns can take up a big chunk of time. The bonus minigames (which double the amount of coins you get) shouldn't be here because the game gives you already a lot of coins, why would you make the coin value decrease so much? It feels like the coins aren't as worth as before in the old days. I don't mind there being lucky spaces because they give unskilled players a chance in the game but the boards are flooded with them and they give a lot of coins progessively as the game approaches the end. The bad things: - The game spits coins everywhere: lucky spaces and bonus minigames. Mario Party Superstars is a great game overall it doesn't do any new (and there's nothing bad about that) and it has improved the experience of some of the old boards which is a nice touch. I'd like to mention that I have played every Mario Party so I'd like to make certain highlights about the game that can improve the experience a lot fot the next games to come. This review contains spoilers, click expand to view. Just go play monopoly its a lot more fun than this. The only thing i can say is fun are the mini games, and thats about it. In the end its just a gimmicky game, and not really for competitive play. Meaning if your winning, it always makes you hit a spot in which you either a) lose a star (by landing on bowser mini game, and landing on lose star) or somehow someone else stuffs you over by robbing you of all your money etc etc. ![]() If the game notices your winning, it automatically stuffs you with the dice rolls. So its not if you got luck or not, more like just the way the game rolls. So 1 step forward but two steps back lol. ![]() A gimmicky type of game, where you win 3 but loose 2 or even more, and it happens all the time. Meaning if This game seems fun at first, but then you start to see it for what it really is. This game seems fun at first, but then you start to see it for what it really is. ![]()
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